

Proceed to Editing Shapes’ Display Characteristics below. If you have more than one object that you want to model in your src footage, you can repeat the above steps to create several shapes using a single ModelBuilder node. Then, select the shape in the Viewer, and drag the transform handles to reposition it.

If the shape was created too close to the camera or too far away, Activate Edit Mode in the ModelBuilder toolbar and make sure the selection mode menu is set to Select objects. The shape you selected appears in the Viewer and in the Scene list in the ModelBuilder properties. drag the mouse left or right to scale the shape.

hold down Shift and click to snap to the surface of any geometry under the cursor.There are no specific units for this value low values position the shape close to the camera, and higher values mean further away. If you click over empty space, the shape is created at a distance specified by the Distance control. click in the Viewer to set where you want the new shape created.You should see a yellow circle appear under the cursor. These controls only apply when creating a shape - you cannot adjust them after the fact. You can adjust the shapes (for example, the number of rows or columns in them) on the Shape Defaults tab. For an entire building, you may want to use a Cube instead. Tip:If you want to model a simple wall, a Card might be a good starting point. You can select between Point, Card, Cube, Sphere, Cone, Cylinder, and Polygon (when creating a polygon, click on the Viewer to create vertices where you need them, and when you’re done, press Return).Ī colored border appears around the Viewer window to indicate that the action of creating a shape is in progress. Use the shape creation menu in the ModelBuilder toolbar on the left hand side of the Viewer to select the basic 3D shape that best matches the object you are trying to model. Double-click on the ModelBuilder node to open its properties.
